Native memory workbench

ASAKURO

Look beneath
the game.

Find changing values. Follow pointer paths.
Take control of your own game experiments.

Windows 10 / 11 · x64 & x86 · Native desktop

BUILT FOR THE CURIOUS.Go deeper CHEATS.ASAKURO.NET

The engine

Every value
has a story.

Trace it from the first scan to a saved address. A focused Windows workspace for exploring your own games and test programs.

Actual development build
Asakuro desktop value scanner showing matching addresses and a tracked value table.

Find the value

Scan numbers, text and byte patterns. Narrow the results as values increase, decrease or change.

Keep what matters

Name and save addresses. Organize tables, assign hotkeys, and confirm edits or freezes before they run.

Follow the pointer

Build pointer maps, explore module-relative paths and rescan after a restart to filter the candidates.

Also in the foundation

Memory viewer · Basic .CT table import / export · Dedicated test target

Get a feel for it

One value.
Less guesswork.

A memory scan starts with what you can see. Change the value, scan again, and watch the possible addresses fall away.

  1. Scan for the current ammo count.
  2. Fire a shot to change it.
  3. Scan again. Repeat to find the address.

An interactive browser illustration.
No access to your games or processes.

AMMO / TRAINING SIMULATION
Ammo remaining

30 / 30

Search value 30
AddressValue

Run your first scan to see matching addresses.

Ready. Start with a first scan.

What's next

Solid foundations.
Smarter exploration.

The core comes first. AI assistance and integrated IL2CPP analysis are the next chapters.

Current development

The essentials

Value scanning, saved tables, confirmed memory edits and pointer workflows. A dedicated test program to practice the complete loop.

Foundation implemented
Planned

Guided by AI

Bring your own API key and choose a model. Get help narrowing values and investigating pointers, with your confirmation at each action.

You stay in control
Planned

Inside IL2CPP

Integrated analysis for Unity IL2CPP projects. Connect game structures with the values you find, without fetching extra tools at runtime.

Part of the long-term vision

Asakuro is in active development. Planned features have no announced release date.

A few details

Before you
go deeper.

Can I get Asakuro yet?

This is a preview of a project in development. A public release is not available yet. You can explore the current features and try the scanning illustration above.

Is this a native Windows application?

Yes. The desktop application uses C# and WPF, with portable x64 and x86 builds targeting Windows 10 and 11. The x64 version can work with both 64-bit and 32-bit target processes.

What can I practice with?

The project includes a dedicated test program with changing health and ammo values, plus relocatable memory for pointer exercises. It is designed for learning the workflow before exploring your own games.

Will every pointer survive a restart?

A pointer scan produces candidates. Restart the target and rescan to check which paths still reach the value. Game updates or changing object layouts can invalidate a path.

Does the current build use AI?

The current foundation runs locally without an AI API. Guided AI workflows and integrated IL2CPP analysis are planned features, shown in the roadmap.

Stay curious.

There's more
beneath the surface.

Explore the scan demo